

However, I occasionally make exceptions when numerous people make requests that I cover the same content. However, using Homebrew isn’t all that easy. Personally, I add elements like that in almost every single D&D campaign I make for my players. Aberrations, beasts, humanoids, oozes, undead, and many others. Still, sometimes people get things really right, so don’t blindly assume that you need to make adjustments.

Using Homebrew elements for a campaign is a great idea. I’ve published 500+ pages of homebrew races for DnD 5e, and both versions of Monstrous Races start with a disclaimer explaining that players should read my design notes and make adjustments. I typically don’t cover content beyond what has made it into official sourcebooks. In my Homebrew Races 5e Guide for beginners and intermediate players, you will learn the basics of using and making your own Homebrew race for DnD.

My race handbooks are written with an emphasis on the race and the class options which are viable for a player who has decided to play that race and may still be looking for a class which works for that race. My class handbooks are written with an emphasis on the class and the options which work well for the class. Players Handbook Volos Guide to Monsters Volos Guide Monstrous Races Xanathars Guide to Everything Mordenkainens Tome of Foes Tashas Cauldron of. Note that the assessments of a class for a race may not match the assessments of a race for a class.
